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Game Design and System Design: Get Your Hands Dirty
The final conclusion of this post on game design is that "you have to get your hands dirty", which applies equally to anyone calling themselves an architect or designer in the IT world. It's one of the reasons that so many big IT projects fail; there's typically some conceptual architect/design person or team who passes off the work to the next phase and moves on to the next $300 per hour engagement, only coming back and offer advice or tweak the design a few months later but with zero learning in between. The game design post takes a few paragraphs to get up to speed but I think he makes some excellent points.
Posted by Mark Thursday, February 01, 2007 11:50:00 AM |
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